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Note that this does not undo changes made in the object window. Undo – Undoes previous change made to the loaded ESP files in the rendering window.Preferences – Used to set various rendering and object placement settings, such as grid snapping, cell loading, and rendering distance.Save – Opens a menu in the Morrowind "Data Files" folder to save the modified ESP file.This menu also shows the creator and summary of the selected data file, as well as parent master files. Open – Opens up the master file menu for selecting and loading data files.Each of these buttons have their own actions, as follows. These buttons are primarily used for editing aspects of the game that can't be touched in the object window, such as creating scripts and races, as well as preforming various changes to the render window, such as toggling fog.īelow the top menu is another set of menus. The menus at the top of the screen are sorted out by file, edit, view, world, character, gameplay, and help. Once the files are loaded, the menu will update, displaying all of the game's data. Note that it may be helpful to hold down enter if a multitude of messages come up. Any warning messages can be accepted with a yes selecting no will close the Construction Set. It should be noted that any DLCs should also be selected. This will allow the user to open the master file for Morrowind, which contains the game's data. In order to view any of the data from Morrowind and its modifications, the user must select the "Load Master/Plugin File" button in the upper lefthand corner, directly under the file button. Once the user opens the files, they will be faced with a blank menu. The Creation Set after the selected files are loaded. From there, the Construction Set can be opened as an application. Once the files are downloaded, the user should extract the files into Morrowind's file dictionary.
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Note that Xbox users do not have access to download or use the Construction Set. However, Steam users will need to download the program from another site, such as Nexus Mods. The unique Mantle of Woe robe in Bloodmoon increases the wear's Magicka multiplier, making more efficient use of Intelligence.If the original disc purchase of Morrowind was made, then the Construction Set came with the installation, and doesn't need to be downloaded. There are no pieces of armor or shields that affect Intelligence in Morrowind, the expansion packs, or official plug-ins.Ĭlothing Enchanted Clothing and Jewelry Note: Damage effects persist until restored Drain effects are temporary Constant effects cannot be dispelled.
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(They may have additional effects – see articles for further details.) The following items increase, lower, or restore Intelligence. By increasing these factors, enchanted items can be used more often before needing to be recharged. Intelligence is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Luck attribute. These values are added to the base (1.0×) value. The following races have a bonus to the Magicka multiplier, making more efficient use of Intelligence. The following classes receive a +10 bonus to Intelligence: The following birthsigns provide a bonus to the Magicka multiplier, making more efficient use of Intelligence. Their use contributes to the attribute multiplier at level-up: The following skills are governed by Intelligence. Fifteen percent of Intelligence also represents the amount of Magicka regained for hour of rest. Without increasing the default Magicka multiplier, the Nerevarine has one point of Magicka per point of Intelligence (the multiplier is higher for Altmers, Bretons, and those with certain birthsigns). Intelligence is a primary attribute and a significant factor in determining the amount of Magicka one has available.